// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_GARGOYLE_ANIM_H__
#define OBJ_GARGOYLE_ANIM_H__

namespace obj_gargoyle_Anim
{
    enum
    {
        OBJ_GARGOYLE_H_DEATH    = 0,
        OBJ_GARGOYLE_M_IDLE     = 1
    };
}

#endif  // #ifndef OBJ_GARGOYLE_ANIM_H__
