// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_OUTHOUSE_ANIM_H__
#define OBJ_OUTHOUSE_ANIM_H__

namespace obj_outhouse_Anim
{
    enum
    {
        OBJ_OUTHOUE-IDLE        = 1,
        OBJ_OUTHOUSE-END        = 2,
        OBJ_OUTHOUSE-START      = 0
    };
}

#endif  // #ifndef OBJ_OUTHOUSE_ANIM_H__
