// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_ROCK-CRYSTAL_ANIM_H__
#define OBJ_ROCK-CRYSTAL_ANIM_H__

namespace obj_rock-crystal_Anim
{
    enum
    {
        OBJ_ROCK-CRYSTAL_H_DEATH = 2,
        OBJ_ROCK-CRYSTAL_H_ONHIT = 1,
        OBJ_ROCK-CRYSTAL_M_IDLE = 0
    };
}

#endif  // #ifndef OBJ_ROCK-CRYSTAL_ANIM_H__
