// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_SKELETON-TOWER_ANIM_H__
#define OBJ_SKELETON-TOWER_ANIM_H__

namespace obj_skeleton-tower_Anim
{
    enum
    {
        OBJ_SKELETON-TOWER_FALL = 3,
        OBJ_SKELETON-TOWER_IDLE = 0,
        OBJ_SKELETON-TOWER_WOBBLE-1 = 1,
        OBJ_SKELETON-TOWER_WOBBLE-2 = 2
    };
}

#endif  // #ifndef OBJ_SKELETON-TOWER_ANIM_H__
