// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_TAI-CHI-BRICKS_ANIM_H__
#define OBJ_TAI-CHI-BRICKS_ANIM_H__

namespace obj_tai-chi-bricks_Anim
{
    enum
    {
        OBJ_TAI-CHI-BRICKS_M_BUILD-LEFT = 2,
        OBJ_TAI-CHI-BRICKS_M_BUILD-MIDDLE = 1,
        OBJ_TAI-CHI-BRICKS_M_BUILD-RIGHT = 3,
        OBJ_TAI-CHI-BRICKS_M_IDLE = 0
    };
}

#endif  // #ifndef OBJ_TAI-CHI-BRICKS_ANIM_H__
