// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef PETSWITCH_ANIM_H__
#define PETSWITCH_ANIM_H__

namespace petswitch_Anim
{
    enum
    {
        BUTTON_DOWN             = 1,
        BUTTON_UP               = 0
    };
}

#endif  // #ifndef PETSWITCH_ANIM_H__
