// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef PIANO_D_G_A_ANIM_H__
#define PIANO_D_G_A_ANIM_H__

namespace piano_d_g_a_Anim
{
    enum
    {
        KEY_CLICK               = 3,
        KEY_DOWN                = 1,
        KEY_IDLE                = 0,
        KEY_UP                  = 2
    };
}

#endif  // #ifndef PIANO_D_G_A_ANIM_H__
