// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef RE_WON_TESLA_1-PART4_ANIM_H__
#define RE_WON_TESLA_1-PART4_ANIM_H__

namespace re_won_tesla_1-part4_Anim
{
    enum
    {
        BUILD_SECTION_AGITATE   = 1,
        BUILD_SECTION_FLOATING  = 2,
        BUILD_SECTION_HOVER     = 0,
        BUILD_SECTION_IDLE      = 3,
        BUILD_SECTION_LIFT      = 4,
        BUILD_SECTION_SNAP      = 5
    };
}

#endif  // #ifndef RE_WON_TESLA_1-PART4_ANIM_H__
