// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SAMURAI_KIT_LEVEL_ONE_ANIM_H__
#define SAMURAI_KIT_LEVEL_ONE_ANIM_H__

namespace samurai_kit_level_one_Anim
{
    enum
    {
        OBJ_SAMURAI-KIT-BOW-IDLE = 0,
        OBJ_SAMURAI-KIT-BOW-SHOOT = 1
    };
}

#endif  // #ifndef SAMURAI_KIT_LEVEL_ONE_ANIM_H__
