// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SHARK_CANNON_ANIM_H__
#define SHARK_CANNON_ANIM_H__

namespace shark_cannon_Anim
{
    enum
    {
        CANNON                  = 0,
        NEWIDLE                 = 2
    };
}

#endif  // #ifndef SHARK_CANNON_ANIM_H__
