// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SHIP_WHEEL_ANIM_H__
#define SHIP_WHEEL_ANIM_H__

namespace ship_wheel_Anim
{
    enum
    {
        IDLE                    = 0,
        TURN                    = 1
    };
}

#endif  // #ifndef SHIP_WHEEL_ANIM_H__
