// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SHIPFX1_ANIM_H__
#define SHIPFX1_ANIM_H__

namespace shipFX1_Anim
{
    enum
    {
        SHIPFX1_IDLE            = 0,
        SHIPFX1_SHIPSHAKE       = 1
    };
}

#endif  // #ifndef SHIPFX1_ANIM_H__
