// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SHIPFX2_RETURN_ANIM_H__
#define SHIPFX2_RETURN_ANIM_H__

namespace shipFX2_return_Anim
{
    enum
    {
        SHIPFX2_IDLE            = 0,
        SHIPFX2_SHIPSHAKE       = 1
    };
}

#endif  // #ifndef SHIPFX2_RETURN_ANIM_H__
