// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SMASH_WON_GNAR_NINJA-DETECTOR_ANIM_H__
#define SMASH_WON_GNAR_NINJA-DETECTOR_ANIM_H__

namespace smash_won_gnar_ninja-detector_Anim
{
    enum
    {
        CRE_DETECTOR_ALARM      = 2,
        CRE_DETECTOR_IDLE_01    = 0,
        CRE_DETECTOR_IDLE_02    = 1
    };
}

#endif  // #ifndef SMASH_WON_GNAR_NINJA-DETECTOR_ANIM_H__
