// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SPACE_STUFF_ANIM_H__
#define SPACE_STUFF_ANIM_H__

namespace space_stuff_Anim
{
    enum
    {
        SCALE_01                = 8,
        SCALE_02                = 5,
        SCALE_03                = 6,
        SCALE_04                = 7,
        SCALE_05                = 9,
        STUFF_01                = 0,
        STUFF_02                = 1,
        STUFF_03                = 2,
        STUFF_04                = 3,
        STUFF_IDLE              = 4
    };
}

#endif  // #ifndef SPACE_STUFF_ANIM_H__
