// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SPARK_ANIM_H__
#define SPARK_ANIM_H__

namespace spark_Anim
{
    enum
    {
        BEN_IS_KING             = 26,
        CREATE_ENTER            = 8,
        GLASS_DEATH             = 25,
        MF_E_G_ROLLOFF_LEFT     = 10,
        MF_E_G_ROLLOFF_LEFT-DN  = 11,
        MF_E_G_ROLLOFF_LEFT-UP  = 12,
        MF_E_G_ROLLOFF_RIGHT    = 13,
        MF_E_G_ROLLOFF_RIGHT-DN = 14,
        MF_E_G_ROLLOFF_RIGHT-UP = 15,
        MF_E_G_ROLLOVER         = 16,
        MF_M_M_IDLE             = 9,
        MF_U_G_LOGIN-NEW        = 18,
        MF_U_G_POINT_01         = 19,
        MF_U_G_POINT_02         = 20,
        MF_U_G_POINT_03         = 21,
        MF_U_G_RANDOM-CHECKOUT_01 = 23,
        MF_U_G_RANDOM-CHECKOUT_02 = 24,
        MF_U_G_RANDOM-CHOOSE    = 22,
        MF_U_G_RANDOM-START     = 17,
        TURN_FAST_LT_1-4        = 4,
        TURN_FAST_LT_2-1        = 7,
        TURN_FAST_LT_3-2        = 6,
        TURN_FAST_LT_4-3        = 5,
        TURN_FAST_RT_1-2        = 0,
        TURN_FAST_RT_2-3        = 1,
        TURN_FAST_RT_3-4        = 2,
        TURN_FAST_RT_4-1        = 3
    };
}

#endif  // #ifndef SPARK_ANIM_H__
