// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef STATUEFX1_ANIM_H__
#define STATUEFX1_ANIM_H__

namespace statueFX1_Anim
{
    enum
    {
        STATUEFX1_01            = 0
    };
}

#endif  // #ifndef STATUEFX1_ANIM_H__
