// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef STATUEFX4_ANIM_H__
#define STATUEFX4_ANIM_H__

namespace statueFX4_Anim
{
    enum
    {
        STATUEFX4_01            = 0,
        STATUEFX4_02            = 1,
        STATUEFX4_03            = 2,
        STATUEFX4_04            = 3,
        STATUEFX4_05            = 4
    };
}

#endif  // #ifndef STATUEFX4_ANIM_H__
