// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef TEAM_2_YELLOW_BRICK_ANIM_H__
#define TEAM_2_YELLOW_BRICK_ANIM_H__

namespace team_2_yellow_brick_Anim
{
    enum
    {
        TEAM_2_YELLOW_BRICK_FLIP = 0,
        TEAM_2_YELLOW_BRICK_IDLE = 2,
        TEAM_2_YELLOW_BRICK_SCARED = 1
    };
}

#endif  // #ifndef TEAM_2_YELLOW_BRICK_ANIM_H__
