// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef UI_FRONTEND_01_ANIM_H__
#define UI_FRONTEND_01_ANIM_H__

namespace ui_frontend_01_Anim
{
    enum
    {
        BUB_CANCEL              = 89,
        BUB_CLICK_CLOSE         = 91,
        BUB_CLICK_OPEN          = 90,
        BUB_CREATE_HELP_CLOSE   = 80,
        BUB_CREATE_HELP_OPEN    = 79,
        BUB_ENTER_PASSWORD_IN   = 85,
        BUB_ENTER_PASSWORD_OUT  = 86,
        BUB_HELP_OUT            = 58,
        BUB_HELP_OVER           = 57,
        BUB_LEGO_ID_ROLLOFF     = 93,
        BUB_LEGO_ID_ROLLOVER    = 92,
        BUB_NAME_DELAY_IN       = 63,
        BUB_NAME_DELAY_OUT      = 64,
        BUB_NAME_OUT            = 60,
        BUB_NAME_OVER           = 59,
        BUB_NAMING_RULES_IN     = 83,
        BUB_NAMING_RULES_OUT    = 84,
        BUB_NICKNAME_CLOSE      = 72,
        BUB_NICKNAME_OPEN       = 71,
        BUB_PASS_DELAY_IN       = 65,
        BUB_PASS_DELAY_OUT      = 66,
        BUB_PASS_OUT            = 62,
        BUB_PASS_OVER           = 61,
        BUB_PASSWORD_CLOSE      = 74,
        BUB_PASSWORD_OPEN       = 73,
        BUB_PASSWORD_WRONG      = 87,
        BUB_PLAY_GAME_HELP_CLOSE = 82,
        BUB_PLAY_GAME_HELP_OPEN = 81,
        BUB_SIGN_IN_CLOSE       = 70,
        BUB_SIGN_IN_OPEN        = 69,
        BUB_SUBMIT_DELAY_IN     = 67,
        BUB_SUBMIT_DELAY_OUT    = 68,
        BUB_TRY_AGAIN           = 88,
        CAM_1                   = 2,
        CAM_1_LOOP              = 4,
        CAM_1-2                 = 7,
        CAM_2_LOOP              = 8,
        CAM_CREATE_LOOP         = 11,
        CAM_CREATE_TO_GAME      = 15,
        CAM_CREATE_TO_SELECT    = 12,
        CAM_FACE_CREATE_OFF     = 17,
        CAM_FACE_CREATE_ON      = 16,
        CAM_GAME_TO_SELECT      = 3,
        CAM_HAIR_DOWN           = 5,
        CAM_HAIR_UP             = 6,
        CAM_LEGS_DOWN           = 20,
        CAM_LEGS_UP             = 21,
        CAM_LOGIN_TO_CREATE     = 14,
        CAM_NAMING_DOWN         = 22,
        CAM_NAMING_LOOP         = 23,
        CAM_NAMING_TO_GAME      = 25,
        CAM_NAMING_UP           = 24,
        CAM_PLAY_GAME           = 9,
        CAM_SELECT_TO_CREATE    = 10,
        CAM_SELECT_TO_LOGIN     = 13,
        CAM_TORSOS_DOWN         = 18,
        CAM_TORSOS_UP           = 19,
        CONFIRMATION_TO_NAMING  = 51,
        CONFIRMATION_TO_NAMING_2 = 56,
        CS_CREATE_TO_SELECT_1   = 116,
        CS_CREATE_TO_SELECT_2   = 117,
        CS_CREATE_TO_SELECT_3   = 118,
        CS_CREATE_TO_SELECT_4   = 119,
        CS_DUMMIES_ENTER        = 112,
        CS_LT_1-4               = 107,
        CS_LT_2-1               = 110,
        CS_LT_3-2               = 109,
        CS_LT_4-3               = 108,
        CS_RT_1-2               = 103,
        CS_RT_2-3               = 104,
        CS_RT_3-4               = 105,
        CS_RT_4-1               = 106,
        CS_SELECT_TO_CREATE_1   = 114,
        CS_SELECT_TO_CREATE_2   = 111,
        CS_SELECT_TO_CREATE_3   = 113,
        CS_SELECT_TO_CREATE_4   = 115,
        DEL_1                   = 75,
        DEL_1_OUT               = 76,
        DEL_2                   = 77,
        DEL_2_OUT               = 78,
        DUMMY                   = 1,
        ERROR_TO_LOGIN          = 30,
        FEEDBACK_TO_ERROR       = 29,
        FEEDBACK_TO_LOGIN       = 31,
        FREE_TRIAL_CLOSE        = 99,
        FREE_TRIAL_CLOSE_OPEN   = 102,
        FREE_TRIAL_OPEN         = 98,
        FREE_TRIAL_RULES_IN     = 100,
        FREE_TRIAL_RULES_OUT    = 101,
        ICONS_CREATE_ENLARGE    = 121,
        ICONS_CREATE_PULSE      = 122,
        ICONS_CREATE_SHRINK     = 123,
        ICONS_INTRO             = 120,
        LOG_COLOR_ACTIVE        = 35,
        LOG_CREATE_TO_SELECT    = 37,
        LOG_FACE_CREATE_OFF     = 41,
        LOG_FACE_CREATE_ON      = 40,
        LOG_GAME_TO_SELECT      = 50,
        LOG_HAIR_MODES_DOWN     = 48,
        LOG_LOGIN_TO_CREATE     = 39,
        LOG_MODES_HAIR_DOWN     = 42,
        LOG_MODES_HAIR_UP       = 43,
        LOG_MODES_LEGS_DOWN     = 46,
        LOG_MODES_LEGS_UP       = 47,
        LOG_MODES_TORSOS_DOWN   = 44,
        LOG_MODES_TORSOS_UP     = 45,
        LOG_PIECES_ACTIVE       = 36,
        LOG_SELECT_TO_CREATE    = 34,
        LOG_SELECT_TO_LOGIN     = 38,
        LOG_TORSO_MODES_DOWN    = 49,
        LOGIN_INTRO             = 26,
        LOGIN_TO_FEEDBACK       = 28,
        LOGIN_TO_SELECT         = 32,
        LOGIN_TO_SELECT_LOOP    = 33,
        NAME_REJECTION_IN       = 94,
        NAME_REJECTION_OUT      = 95,
        NAME_RULES_IN           = 96,
        NAME_RULES_OUT          = 97,
        NAMING_DOWN             = 52,
        NAMING_TO_CONFIRMATION  = 53,
        NAMING_TO_CONFIRMATION_2 = 55,
        NAMING_UP               = 54,
        PRESS_PLAY              = 124,
        STILL                   = 0,
        SUBMIT_DOWN             = 27
    };
}

#endif  // #ifndef UI_FRONTEND_01_ANIM_H__
