// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef YELLOW_BUTTON_ANIM_H__
#define YELLOW_BUTTON_ANIM_H__

namespace yellow_button_Anim
{
    enum
    {
        BUTTON_IDLE             = 0,
        BUTTON_PRESS            = 1
    };
}

#endif  // #ifndef YELLOW_BUTTON_ANIM_H__
