// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef PQ_BISON_ANIM_H__
#define PQ_BISON_ANIM_H__

namespace pq_bison_Anim
{
    enum
    {
        PQ_E_APPLAUSE           = 2,
        PQ_E_APPROVAL           = 3,
        PQ_E_BEG                = 4,
        PQ_E_BOW                = 5,
        PQ_E_COME-HERE          = 6,
        PQ_E_DISAPPROVE         = 7,
        PQ_E_EATING             = 8,
        PQ_E_EXCITED            = 9,
        PQ_E_HOWL               = 10,
        PQ_E_SCRATCH-EAR        = 11,
        PQ_E_SLEEP              = 12,
        PQ_E_SLIP               = 13,
        PQ_E_SNIFF              = 14,
        PQ_E_SPEAK              = 15,
        PQ_M_BACK-FLIP          = 16,
        PQ_M_BACKWARDS          = 17,
        PQ_M_BOUND              = 18,
        PQ_M_DIG                = 61,
        PQ_M_FALL               = 19,
        PQ_M_IDLE-01            = 20,
        PQ_M_IDLE-02            = 21,
        PQ_M_IDLE-03            = 22,
        PQ_M_IDLE-04            = 23,
        PQ_M_IDLE-05            = 24,
        PQ_M_JUMP               = 25,
        PQ_M_JUMP-BACK          = 26,
        PQ_M_JUMP-FLIP          = 27,
        PQ_M_JUMP-LEFT          = 28,
        PQ_M_JUMP-RIGHT         = 29,
        PQ_M_JUMP-STANDARD      = 30,
        PQ_M_KNOCKBACK-HIT      = 31,
        PQ_M_LC_DRAGON-RUN      = 47,
        PQ_M_LC_DRAGON-WALK     = 65,
        PQ_M_LC_LIZARD-RUN      = 66,
        PQ_M_LC_LIZARD-WALK     = 67,
        PQ_M_LC_TRICERATOPS-WALK = 32,
        PQ_M_LS_TRICERATOPS-RUN = 33,
        PQ_M_LS_TURTLE-RUN      = 34,
        PQ_M_LS_TURTLE-WALK     = 35,
        PQ_M_LV_ELEPHANT-RUN    = 36,
        PQ_M_LV_ELEPHANT-WALK   = 37,
        PQ_M_ONHIT1             = 38,
        PQ_M_ONHIT2             = 39,
        PQ_M_R_RUN-01           = 68,
        PQ_M_R_RUN-02           = 69,
        PQ_M_R_RUN-03           = 70,
        PQ_M_R_WALK-01          = 71,
        PQ_M_R_WALK-02          = 72,
        PQ_M_R_WALK-03          = 73,
        PQ_M_RUN                = 41,
        PQ_M_RUN2               = 40,
        PQ_M_SC_WALK            = 42,
        PQ_M_SKUNK-IDLE         = 43,
        PQ_M_SKUNK-WALK2        = 46,
        PQ_M_SS_RUN             = 48,
        PQ_M_SS_WALK            = 49,
        PQ_M_STRAFE-LEFT        = 50,
        PQ_M_STRAFE-RIGHT       = 51,
        PQ_M_SV_RUN             = 52,
        PQ_M_SV_WALK            = 53,
        PQ_M_TELEPORT-IN        = 54,
        PQ_M_TELEPORT-OUT       = 55,
        PQ_M_TURN-LEFT          = 56,
        PQ_M_TURN-RIGHT         = 57,
        PQ_M_WALK               = 58,
        PQ_U_GIVE-EGG           = 62,
        PQ_U_OBSTACLE-A-P1      = 44,
        PQ_U_OBSTACLE-A-P2      = 59,
        PQ_U_OBSTACLE-A-P3      = 60,
        PQ_U_OBSTACLE-A-P4      = 63,
        PQ_U_OBSTACLE-A-P5      = 64,
        PQ_U_SKUNKATTACK        = 0,
        PQ_U_SKUNK-SPRAY        = 1
    };
}

#endif  // #ifndef PQ_BISON_ANIM_H__
