// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef PQ_ROCKET-SKUNK_ANIM_H__
#define PQ_ROCKET-SKUNK_ANIM_H__

namespace pq_rocket-skunk_Anim
{
    enum
    {
        PQ_ROCKET-SKUNK_BLAST-OFF = 1,
        PQ_ROCKET-SKUNK_IDLE    = 0
    };
}

#endif  // #ifndef PQ_ROCKET-SKUNK_ANIM_H__
