// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef PQ_TAIL_ELEPHANT_ANIM_H__
#define PQ_TAIL_ELEPHANT_ANIM_H__

namespace pq_tail_elephant_Anim
{
    enum
    {
        PQ_M_BACKWARDS          = 0,
        PQ_M_FALL               = 1,
        PQ_M_JUMP               = 2,
        PQ_M_JUMP-BACK          = 3,
        PQ_M_JUMP-LEFT          = 4,
        PQ_M_JUMP-RIGHT         = 5,
        PQ_M_KNOCKBACK-HIT      = 6,
        PQ_M_ONHIT1             = 7,
        PQ_M_ONHIT2             = 8,
        PQ_M_RUN                = 9,
        PQ_M_STRAFE-LEFT        = 10,
        PQ_M_STRAFE-RIGHT       = 11,
        PQ_M_TURN-LEFT          = 12,
        PQ_M_TURN-RIGHT         = 13,
        PQ_M_WALK               = 14
    };
}

#endif  // #ifndef PQ_TAIL_ELEPHANT_ANIM_H__
