// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CRE_SPIDER_PLAYER-SPAWN_ANIM_H__
#define CRE_SPIDER_PLAYER-SPAWN_ANIM_H__

namespace cre_spider_player-spawn_Anim
{
    enum
    {
        CRE_A_SPIDER2_ATTACK-MELE = 1,
        CRE_A_SPIDER2_ATTACK-RANGED = 0,
        CRE_H_SPIDER2_ONHIT     = 3,
        CRE_H_SPIDER2_SLEEP     = 4,
        CRE_H_SPIDER2_STUN      = 2,
        CRE_M_SPIDER2_ATTACK-IDLE = 6,
        CRE_M_SPIDER2_IDLE      = 7,
        CRE_M_SPIDER2_RUN-01    = 8,
        CRE_M_SPIDER2_RUN-02    = 9,
        CRE_M_SPIDER2_SPAWN     = 10,
        CRE_M_SPIDER2_WALK      = 5
    };
}

#endif  // #ifndef CRE_SPIDER_PLAYER-SPAWN_ANIM_H__
