// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef INVENTOR_BROOMBOT_ANIM_H__
#define INVENTOR_BROOMBOT_ANIM_H__

namespace inventor_broombot_Anim
{
    enum
    {
        MECH_GUNBOT_A_ATTACK    = 8,
        MECH_GUNBOT_H_ONHIT     = 9,
        MECH_GUNBOT_M_IDLE      = 10,
        MECH_GUNBOT_M_RUN       = 7
    };
}

#endif  // #ifndef INVENTOR_BROOMBOT_ANIM_H__
