// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MECH_PLAYER-SPAWN_ANIM_H__
#define MECH_PLAYER-SPAWN_ANIM_H__

namespace mech_player-spawn_Anim
{
    enum
    {
        MECH_DARKLING-MECH_A_ATTACK = 0,
        MECH_DARKLING-MECH_A_ATTACK-KNOCKBACK = 1,
        MECH_DARKLING-MECH_A_ATTACK-UPPERBODY = 14,
        MECH_DARKLING-MECH_H_AIR-FLAIL = 7,
        MECH_DARKLING-MECH_H_HIT = 5,
        MECH_DARKLING-MECH_H_KNOCKED-DOWN = 8,
        MECH_DARKLING-MECH_H_SLEEP = 9,
        MECH_DARKLING-MECH_H_STUN = 10,
        MECH_DARKLING-MECH_M_ATTACK-IDLE = 3,
        MECH_DARKLING-MECH_M_IDLE = 2,
        MECH_DARKLING-MECH_M_TURN-LEFT = 12,
        MECH_DARKLING-MECH_M_TURN-RIGHT = 13,
        MECH_DARKLING-MECH_M_WALK-02 = 11,
        MECH_DARKLING-MECH_U_SPAWN = 15,
        MECH_PARADOX-MECH_IDLE  = 6,
        MECH_PICNICBOT_M_WALK   = 4
    };
}

#endif  // #ifndef MECH_PLAYER-SPAWN_ANIM_H__
