// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SAMURAI_DUMMY_ANIM_H__
#define SAMURAI_DUMMY_ANIM_H__

namespace samurai_dummy_Anim
{
    enum
    {
        DUMMY_HIT_01            = 1,
        DUMMY_HIT_02            = 2,
        DUMMY_HIT_03            = 3,
        DUMMY_IDLE              = 0,
        DUMMY_SPAWN             = 4
    };
}

#endif  // #ifndef SAMURAI_DUMMY_ANIM_H__
