--L_ACT_PLAYER_DEATH_TRIGGER.lua -- instantly kills players when they touch anything with this script on it -------------------------------------------------------------- -- onCollision -------------------------------------------------------------- function onCollisionPhantom(self, msg) print ("Car collided with DeathPlane") local target = msg.objectID -- If a player collided with me, then do our stuff if target:BelongsToFaction{factionID = 113}.bIsInFaction and target:IsDead().bDead == false then target:Die{killerID = self} end return msg end