function onChoicebuildComplete(self, msg) GAMEOBJ:GetTimer():AddTimerWithCancel(0.1, "resetUI", self ) end --timers... function onTimerDone(self, msg) if msg.name == "resetUI" then GAMEOBJ:GetZoneControlID():FireEvent{senderID = self, args = "DeactivateRewards"} GAMEOBJ:GetZoneControlID():NotifyClientZoneObject{name = "SetGameState"} self:Die{killerID = self} end end