-------------------------------------------------------------- -- updated abeechler... 2/10/11 - Fixed incorrect skybox paths -------------------------------------------------------------- function onCollisionPhantom(self, msg) --print ("You exited") LEVEL:SetLights( true, 0x476a72, --ambient color false, 0xFFFFFF, --directional colorZ:\LWO\4_game\client\res\macros\gfstart.scm false, 0xFFFFFF, --specular color false, 0xFFFFFF, --upper Hemi color false, { 1300.00, -1990.00, -2990.00 }, --directional direction true, 0x3a7599, --fog color true, --modifying draw distances (all of them) 50.0, 50.0, --fog near min/max 500.0, 174.0, --fog far min/max 160.0, 160.0, --post fog solid min/max 500.0, 500.0, --post fog fade min/max 8000.0, 8000.0, --static object cutoff min/max 8000.0, 8000.0, --dynamic object cutoff min/max false, "Mesh/env/env_sky_headspace_01.nif", 3.0 ) end