-- require('o_mis') --------------------------------------------------------- Radar Dish Rebuild Effects Updated 3/15 Darren McKinsey --------------------------------------------------------- -- CONSTANTS = {} -- CONSTANTS["NO_OBJECT"] = "0" -- function onStartup(self) -- print("play maelstrom effect") -- local wallFX = self:GetObjectsInGroup{ group = "wallEffect_01" ,ignoreSpawners = true }.objects -- for i = 1, #wallFX do -- DoObjectAction(wallFX[i], "effect", "beam") -- end --self:PlayFXEffect{name = "maelstromcloud", effectType = "create", effectID = 1153} --stopeffects DoObjectAction(wallFX[i], "stopeffects", "beam") -- end