------------------------------------------------------------- -- Deactivate spawner networks when kill switch is activated -- Updated 3/26 Darren McKinsey ------------------------------------------------------------- -- table of spawner networks -- local spawnerNames = {"strombieA","strombieB","strombieC","strombieD","mechA","mechB","spiderA","spiderB","spiderC"} --,"wallEffect_03"} -- msg sent from switch in level -- function onFireEvent(self, msg) -- print("Switch On!!!!") -- for i,spawnerName in ipairs (spawnerNames) do -- local spawner = LEVEL:GetSpawnerByName(spawnerName) -- if spawner then -- spawner:SpawnerDestroyObjects{bDieSilent = false} -- spawner:SpawnerDeactivate() -- end -- end -- end