require('o_mis') require('/ai/MINIGAME/SIEGE/SERVER/SIEGE_EVENTS') require('/ai/MINIGAME/SIEGE/SERVER/SIEGE_STATES') require('/ai/MINIGAME/SIEGE/SERVER/SIEGE_PLAYERLOADED') require('/ai/MINIGAME/SIEGE/SERVER/SIEGE_PLAYERDIED') require('/ai/MINIGAME/SIEGE/SERVER/SIEGE_SWAPTEAMS') require('/ai/MINIGAME/SIEGE/SERVER/SIEGE_NOTIFYOBJECT') require('/ai/MINIGAME/SIEGE/SERVER/SIEGE_REWARDS') function onStartup(self) Set = {} -- Basic Game Settings -- --(((((((((((( 1. Enter Level: wait for other players ))))))))))))) Set['GameState'] = "Starting" -- Do Not Change -- Set['Number_Of_Teams'] = 2 -- INT ( Set the number of teams ) Set['Number_Of_PlayersPerTeam'] = 4 -- INT ( Set the number of players on each team ) Set['Rounds_To_Play'] = 2 -- INT ( Set the number of rounds to play ) Set['Minimum_Players_to_Start'] = 2 -- INT ( The min number of players to start game ) Set['Score_To_Complete'] = 3 -- INT ( Set Score to complete a round ) Set['RespawnTime'] = 5 -- INT ( Player Respawn Time after being smashed ) Set['Game_Type'] = "SIEGE" -- INT ( Game Type ) Set['Team_A_Name'] = "Ninjas" Set['Team_B_Name'] = "Pirates" Set['Join_Timer'] = 500 -- Siege Timers Repeats before each round -- Set['Notify_Team_Objectives'] = 1 -- INT(Duration of Help Screen at start of game & between each round) Set['GameStart_CountDown'] = 10 -- INT(Duration of the countdown at the beginning of the game) Set['DefendTime'] = 300 -- INT(Duration of the round) -- End of Round Timers -- Set['State_Results_Timer'] = 15 -- INT(Duration of the Scoreboard at the end of each round) Set['Barrel_Reset'] = 10 -- INT(Time that the barrel takes to return to its spawn after being dropped) Set['Barrel_Speed'] = 350 -- Siege Objects Settings -- Set['QB_Object_Group'] = "qb_objects" -- STRING ( Group name of the QB objects ) Set['QB_Oject_Time'] = 10 -- INT ( Build time of rebuild objects ) Set['QB_Oject_Health'] = 5 -- INT ( Heath of the QB ) Set['QB_Object_LOT'] = 6620 -- LOT ( LOT # of the Main object the attackers are building ) Set['QB_Loot_Object'] = 6600 Set['Gate_Object'] = 6484 -- LOT ( LOT # of Gate) -- Siege Points Set['Info_Text_1'] = " smashed " Set['Info_Text_2'] = " joined the siege!" Set['Info_Text_3'] = " left the siege." Set['Info_Text_4'] = " picked up a barrel!" Set['Info_Text_5'] = " dropped a barrel!" Set['Info_Text_6'] = " returned a barrel!" Set['Info_Text_7'] = " captured a barrel!" -- Round End Messages <<<------Trent add support for these messages Set['Info_Text_8'] = "Your team lost the Round" Set['Info_Text_9'] = "Your team won the Round" Set['Info_Text_10'] = "Your team lost the Match" Set['Info_Text_11'] = "Your team won the Match" -- All Vars are * 1 Set['CapturObj'] = 10 Set['PickUpObj'] = 5 Set['Deaths'] = 0 Set['Kills'] = 1 Set['Build'] = 1 Set['DestroyQB'] = 1 Set['KillObjCarrier'] = 1 Set['RetrunObj'] = 5 Set['WonMatchMultiplier'] = 100 -- End Game Timers Set['WonLoastMatchTimer'] = 5 -- Show Txt Won Lost timer Set['ScoreBoardTimer'] = 5 -- Show Score Board Timer Set['LeaderBoardTimer'] = 5 --(((((((((((( 2. Notify Team Objectives: ))))))))))))) -- Set['Notify_Txt_Team_1'] = "Defend the rebuilds." Set['Notify_Txt_Team_2'] = "Attack and return" --(((((((((((( 4.Prestart Game timer for the Defenders. ))))))))))))) -- Set['Prestart_Time'] = 30 Set['Prestart_Txt_Team_1'] = "You have "..tostring(Set['Prestart_Time']).." seconds to set up defense" Set['Prestart_Txt_Team_2'] = "You have "..tostring(Set['Prestart_Time']).." seconds before attacking" -- SEIGE Object Groups -- Set['Gate_Group'] = "grp_gate" Set['Wall_Group'] = "grp_walls" Set['Mine_Group'] = "grp_mines" -- Player Settings -- Set['CustomPlayer'] = false -- BOOL Set['Health'] = 4 -- INT Set['Armor'] = 2 -- INT Set['Imagination'] = 8 -- INT -- Team Settings -- -- Custom Team Settings color and skills -- Colors are in the database ( dbo_BrickColors ) Set['Use_Themes'] = true -- Bool Set['Use_Skills'] = false -- Bool --- Team 1 --- Set['Team_Color_1'] = 1 -- --- ATK Skills --- Set['Team_Skill_A_1'] = nil -- Set['Team_Skill_B_1'] = nil -- Set['Team_Skill_C_1'] = nil -- Set['Team_Skill_D_1'] = nil -- Set['Team_Skill_E_1'] = nil -- --- Team 2 --- Set['Team_Color_2'] = 0 -- --- ATK Skills --- Set['Team_Skill_A_2'] = nil -- Set['Team_Skill_B_2'] = nil -- Set['Team_Skill_C_2'] = nil -- Set['Team_Skill_D_2'] = nil -- Set['Team_Skill_E_2'] = nil -- --- Game Object Lots --- Set['Number_of_Spawn_Groups'] = 1 --INT Set['Red_Spawners'] = 4847 Set['Blue_Spawners'] = 4848 Set['Blue_Flag'] = 4850 Set['Red_Flag'] = 4851 Set['Red_Point'] = 4846 Set['Blue_Point'] = 4845 Set['Red_Mark'] = 4844 Set['Blue_Mark'] = 4843 Set['WhatTeam'] = "A" ------ Do not change ---------------------------------------------------------- self:SetVar("Set",Set) self:SetNetworkVar("Set",Set) oStart(self) end function onNotifyObject(self, msg) if( msg) then mainNotifyObject(self, msg) end end function onObjectLoaded(self, msg) if (msg) then mainObjectLoaded(self, msg) end end function onChildLoaded(self, msg) if (msg) then mainChildLoaded(self, msg) end end --------------------------------------------------------------------------------