-- REBUILD NOTIFY function onRebuildNotifyState(self, msg) if (msg.iState) == 3 then print("State Competed by "..msg.player:GetName().name) GAMEOBJ:GetZoneControlID():NotifyObject{name = "reBuild" , ObjIDSender = msg.player } end end function onDie(self,msg) if msg.killerID ~= nil then print("I was killed by "..msg.killerID:GetName().name) GAMEOBJ:GetZoneControlID():NotifyObject{name = "SmashQB" , ObjIDSender = msg.killerID } end end