local lootLOT = 935 -- LOT of the loot object to spawn local numToSpawn = 2 -- number of loot objects to spawn local spawnTime = 1.5 -- how long to wait before spawning another one local stopLoot = 10 -- length of time the imagination spawns for function spawnLoot(self) local player = GAMEOBJ:GetObjectByID(self:GetVar('playerID')) for i = 1, numToSpawn do local newSpawner = GAMEOBJ:GenerateSpawnedID() self:DropLoot{owner = player, lootID = newSpawner, itemTemplate = lootLOT, rerouteID = player, sourceObj = self} end GAMEOBJ:GetTimer():AddTimerWithCancel( spawnTime , "SpawnDelay", self ) end function onRebuildComplete(self, msg) msg.userID:TerminateInteraction{type = 'fromInteraction', ObjIDTerminator = self} if self:GetVar("bActive") then return end local playerID = "|" .. msg.userID:GetID() self:SetVar("playerID", playerID) spawnLoot(self) GAMEOBJ:GetTimer():AddTimerWithCancel( stopLoot , "StopSpawning", self ) end function onTimerDone(self, msg) if msg.name == "SpawnDelay" then spawnLoot(self) elseif msg.name == "StopSpawning" then GAMEOBJ:GetTimer():CancelTimer("SpawnDelay", self) end end