function onMissionDialogueOK(self, msg) print ("Mission Dialog accepted!") --local targetID = msg.objId --GGJ Define targetID as msg.objID (the thing that sent the message, which is hopefully the player) local player = msg.responder --GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) player:SetFlag{iFlagID = 1, bFlag = true} end