----------------------------------------------------------- -- this script is on the property guard in the ag property -- he needs to go away after the player completes the last mission in this property -- THIS SCRIPT NEEDS COMMENTING -- brandi 6/3/10 -- updated mrb... 7/27/11 - updated for 1.9 existingplayerupdate -------------------------------- -------------------------------------------------------------- -- Includes -------------------------------------------------------------- require('02_server/Map/AG/L_REMOVE_RENTAL_GEAR') local firstMission = 891 -- make sure the player has started the guards first mission, workaround for 1.9 local lastMission = 320 function onMissionDialogueOK(self,msg) local player = msg.responder local mState = player:GetMissionState{missionID = lastMission}.missionState -- the player accepts the mission to touch the orb, and hasnt touched the orb yet, so the mission cam if msg.missionID == 768 and msg.iMissionState == 1 then if player:GetFlag{iFlagID = 71}.bFlag == false then player:PlayCinematic{ pathName = "MissionCam" } end -- if the player accepts the last tutorial mission, let the zone control object know -- and the guard should teleport away elseif (msg.missionID == lastMission and msg.iMissionState == 1) or (mState == 8 and msg.missionID == firstMission and msg.iMissionState == 4) then GAMEOBJ:GetZoneControlID():NotifyObject{ name = "LastMissionAccepted", param1 = player:GetID(), ObjIDSender = player } -- player flag for being able to open the property up to visitors player:SetFlag{iFlagID = 113, bFlag = true} GAMEOBJ:GetZoneControlID():NotifyClientObject{ name = "GuardChat", paramObj = Guard } GAMEOBJ:GetTimer():AddTimerWithCancel( 5, "SelfDie",self ) end baseMissionDialogueOK(self, msg) end function onTimerDone(self,msg) if msg.name == "SelfDie" then self:RequestDie{ killerID = self, killtype = "VIOLENT" } LEVEL:GetSpawnerByName("PropertyGuard"):SpawnerDeactivate() end end