----------------------------------------------------------- -- this script is on the property guard in the ag property -- he needs to go away after the player completes the last mission in this property -- THIS SCRIPT NEEDS COMMENTING -- brandi 6/3/10 -- updated mrb... 1/12/11 - updated for med prop -------------------------------- local flag = { misID872 = 97, misID873 = 98, misID874 = 99, misID1293 = 118, misID1322 = 122 } function onMissionDialogueOK(self,msg) local player = msg.responder local missionID = msg.missionID local mission = "misID"..missionID -- the player accepts the mission to touch the orb, and hasnt touched the orb yet, so the mission cam if msg.iMissionState == 1 then if player:GetFlag{iFlagID = flag[mission]}.bFlag == false then player:PlayCinematic{ pathName = "MissionCam" } end --if the player completes the last mission, the guard should teleport away elseif msg.iMissionState == 4 then GAMEOBJ:GetZoneControlID():NotifyClientObject{ name = "GuardChat", paramObj = Guard } GAMEOBJ:GetTimer():AddTimerWithCancel( 5, "SelfDie",self ) end end function onTimerDone(self,msg) if msg.name == "SelfDie" then self:RequestDie{ killerID = self, killtype = "VIOLENT" } -- get the spawner name of this object and then get the spawnerObj local spawnerName = self:GetVar("spawner_name") or "Guard" local spawnerObj = LEVEL:GetSpawnerByName(spawnerName) -- if the spawner exists then deactivate it if spawnerObj then spawnerObj:SpawnerDeactivate() end end end