function onStartup(self) self:SetVar("bIsDead", false) end function onCollisionPhantom(self, msg) if ( self:GetVar("bIsDead") == true ) then return end local target = msg.objectID if ( target:GetID() == GAMEOBJ:GetControlledID():GetID() ) then self:PlayFXEffect{effectType = "pickup"} --target:PlayFXEffect{name = "bouncer", effectID = 194, effectType = "onbounce"} target:VehicleNotifyHitSmashable{ objHit = self } self:SetVar("bIsDead", true) end end