require('o_mis') function onNotifyClientZoneObject(self,msg) if msg.name == "sendToAllclients_bubble" then for i = 1, 2 do for x = 1, #self:MiniGameGetTeamPlayers{teamID = i}.objects do local player = self:MiniGameGetTeamPlayers{teamID = i}.objects[x] local text = msg.paramStr --player:DisplayChatBubble{wsText = text} -- print(text) --player:DisplayTooltip{ bShow = false, strText = text, iTime = } player:DisplayTooltip { bShow = true, strText = text, iTime = 3000 } end end end if msg.name == "unFreezAllPlayers" then for i = 1, msg.param1 do for x = 1, #self:MiniGameGetTeamPlayers{teamID = i}.objects do local player = self:MiniGameGetTeamPlayers{teamID = i}.objects[x] player:SetUserCtrlCompPause{bPaused = false} end end end if msg.name == "FreezAllPlayers" then for i = 1, msg.param1 do for x = 1, #self:MiniGameGetTeamPlayers{teamID = i}.objects do local player = self:MiniGameGetTeamPlayers{teamID = i}.objects[x] player:SetUserCtrlCompPause{bPaused = true} end end end if msg.name == "sendToclient_bubble" then local player = msg.paramObj player:DisplayChatBubble{wsText = msg.paramStr} end end