require('o_mis') function onStartup(self) if self:GetVar("MaxTableSkill") == nil then for i = 1, table.maxn (self:GetSkills().skills) do self:SetVar("MaxTableSkill", i ) end end -- set current skill to max entry in table (default behavior) local attackSkillID = self:GetSkills().skills[self:GetVar("MaxTableSkill")] self:CastSkill{skillID = 57, optionalTargetID = self } self:CastSkill{skillID = attackSkillID } end