require('o_mis') function onStartup(self) print "Item Script Started" end function onCollisionPhantom(self, msg) local target = msg.objectID local faction = target:GetFaction() if faction and faction.faction == 1 then print "hit Chest" local obj = self:GetObjectsInGroup{ignoreSpawners=true, group = "rebuildP" }.objects obj[1]:SetModelToBuild{templateID=6783} obj[1]:SpawnModelBricks{amount=0.1, pos= self:GetPosition().pos } end end