----------------------------------------------------------------------- --script letting the survival switch know when the rebuild is complete ----------------------------------------------------------------------- function onRebuildNotifyState(self, msg) if msg.iState == 2 then local object = self:GetObjectsInGroup{group = "SurSwitch", ignoreSpawners = true}.objects[1] if object then object:NotifyObject{name = "BarrelBuilt", ObjIDSender = self} end end end