---------------------------------------------------------------------- --Script for the coil module to power the coil/turret and the switches ---------------------------------------------------------------------- function onRebuildNotifyState(self, msg) ------------------------------------------------------ --if the module is destroyed then turn off the effects and disable the switches-- ------------------------------------------------------ if msg.iState == 4 then local object = self:GetObjectsInGroup{group = "BossQBMod1", ignoreSpawners = true}.objects[1] if object then object:NotifyObject{name = "ModuleCoilDown", ObjIDSender = self} end elseif msg.iState == 2 then local object = self:GetObjectsInGroup{group = "BossQBMod1", ignoreSpawners = true}.objects[1] if object then object:NotifyObject{name = "ModuleCoilUp", ObjIDSender = self} end end end