--------------------------------------------------------------- --script for the turret base telling the switches when it is built --------------------------------------------------------------- function onRebuildNotifyState(self, msg) if msg.iState == 2 then local group = self:GetObjectsInGroup{group = "FinalSwitch", ignoreSpawners = true}.objects for i, object in pairs(group) do if object then object:NotifyObject{name = "TurretBaseBuilt", ObjIDSender = self} end end end end