require('o_mis') function onStartup(self, msg) local ControlBlockerObject = self:GetObjectsInGroup{ group = "GP_ALL"}.objects[1] if ControlBlockerObject then storeObjectByName(self, "ControlBlockerObject", ControlBlockerObject) GAMEOBJ:GetTimer():AddTimerWithCancel( 0.2, "BlockerNotify",self ) else print "Yegge rules" end end function onTimerDone(self, msg) if msg.name == "BlockerNotify" then getObjectByName(self,"ControlBlockerObject"):NotifyObject{name = "totalloaded", ObjIDSender = self} end end