require('o_mis') function onStartup(self, msg) local ControlBlockerObject = self:GetObjectsInGroup{ group = "GP_Blocker"}.objects[1] GAMEOBJ:GetTimer():AddTimerWithCancel( 0.2, "BlockerNotify",self ) storeObjectByName(self, "ControlBlockerObject", ControlBlockerObject) end function onTimerDone(self, msg) if msg.name == "BlockerNotify" then getObjectByName(self,"ControlBlockerObject"):NotifyObject{name = "blockerloaded", ObjIDSender = self} end end