require('o_mis') function onStartup(self, msg) local ControlClimberObject = self:GetObjectsInGroup{ group = "GP_Climb"}.objects[1] GAMEOBJ:GetTimer():AddTimerWithCancel( 0.2, "ClimberNotify",self ) storeObjectByName(self, "ControlClimberObject", ControlClimberObject) end function onTimerDone(self, msg) if msg.name == "ClimberNotify" then getObjectByName(self,"ControlClimberObject"):NotifyObject{name = "climberloaded", ObjIDSender = self} end end