require('o_mis') --CONSTANTS = {} --CONSTANTS["Springy"] = 5852 local platformsections = {} local currentPlaceIndex = 1 local spawns = {5852,5852} local offset = 0 local currentLoadIndex = 1 function onUse(self, msg) --print "Click a green section to move pieces, click again to reset" Deletespawns() Loadnextspawn() end function Loadnextspawn() if currentLoadIndex <= #spawns then RESMGR:LoadObject {objectTemplate = spawns[currentLoadIndex], x = -161 + offset, y = 186.32, -- 184 z = -483, owner = self} end offset = offset + 5 currentLoadIndex = currentLoadIndex + 1 end end function Deletespawns() for i = 1, #platformsections do GAMEOBJ:DeleteObject(platformsections[i]) end platformsections = {} offset = 0 currentPlaceIndex = 1 currentLoadIndex = 1 end function onNotifyObject(self, msg) if msg.name == "padloaded" then platformsections[#platformsections + 1] = msg.ObjIDSender Loadnextspawn() elseif msg.name == "Selected" then if #platformsections >= currentPlaceIndex then -- print "Turn off FX on Object" -- Remove effect from platformsections[currentPlaceIndex] platformsections[currentPlaceIndex]:SetPosition{pos=msg.ObjIDSender:GetPosition{}.pos} platformsections[currentPlaceIndex]:StopFXEffect{name = "hot"} currentPlaceIndex = currentPlaceIndex + 1 -- print "Turn on FX on Object" -- Add effect from platformsections[currentPlaceIndex] if currentPlaceIndex <= #platformsections then platformsections[currentPlaceIndex]:PlayFXEffect{name = "hot", effectType = "select"} end end end end